← Back to Directory
Ready Player One
Movie

Ready Player One

2018Action, Adventure, Sci-Fi

Woke Score
3
out of 10

Plot

In the year 2045, the real world is a harsh place. The only time Wade Watts (Tye Sheridan) truly feels alive is when he escapes to the OASIS, an immersive virtual universe where most of humanity spends their days. In the OASIS, you can go anywhere, do anything, be anyone-the only limits are your own imagination. The OASIS was created by the brilliant and eccentric James Halliday (Mark Rylance), who left his immense fortune and total control of the Oasis to the winner of a three-part contest he designed to find a worthy heir. When Wade conquers the first challenge of the reality-bending treasure hunt, he and his friends-aka the High Five-are hurled into a fantastical universe of discovery and danger to save the OASIS.

Overall Series Review

Ready Player One is a visual effects spectacle that immerses the audience in a future where most of humanity escapes a grim, corporately-oppressed reality by inhabiting a vast virtual world called the OASIS. The story follows the classic underdog journey of Wade Watts/Parzival, a poor orphan, and his friends, the High Five, as they compete in a treasure hunt left by the game's deceased eccentric creator, James Halliday. The prize is Halliday's immense fortune and control of the OASIS, which an evil corporation, IOI, is desperately trying to seize and monetize. The narrative is driven by an earnest reverence for 1980s pop culture and centers on themes of friendship, finding value in real-world human connection, and fighting corporate control. While the world is a dystopian 'stack' of trailer homes, the central conflict is a universal David vs. Goliath battle pitting individual merit and ingenuity against greedy corporate power, rather than focusing on systemic political or identity-based grievances.

Categorical Breakdown

Identity Politics3/10

Characters are overwhelmingly judged by skill and knowledge of '80s trivia, emphasizing a universal meritocracy over immutable characteristics. The protagonist is an impoverished white male underdog, not a privileged figure. The hero group, the High Five, is a diverse mix of races, but the narrative focuses on their collective competence, not their intersectional identities. The villain is a corporation (IOI), which is a classical anti-capitalist trope, not a vilification of 'whiteness' or Western heritage.

Oikophobia4/10

The movie is set in a future dystopia of poverty and energy crisis, framing the present world as a failed state where people choose escapism. This presents a dim view of civilization’s trajectory and could be seen as self-hatred for the current society. However, the film's concluding message explicitly champions the value of reality and human connection outside the fantasy world, which ultimately serves as a critique of escapism and a partial redemption of the real world.

Feminism3/10

The lead female character, Art3mis/Samantha, is a highly skilled player who is a peer and equal, not a sidekick, and her main motive is personal vengeance and fighting the oppressive corporation. She subverts the 'perfect' trope by revealing her real-world body has a large birthmark, showing her identity is based on merit, not idealized appearance. The movie lacks overt anti-family or anti-natal messaging, but traditional family structures are broken down, as the protagonist is an orphan who lives with a cruel aunt.

LGBTQ+2/10

The core romance is a traditional male-female pairing. The world of the OASIS allows for fluidity of identity and gender, which is a central feature of the technology, though this concept is not heavily centered as a sexual ideology lecture. The character Aech is a lesbian woman of color in real life, but the film's adaptation chooses an Orc avatar for her, effectively downplaying the gender and race politics that the same character’s portrayal raised in the source material.

Anti-Theism4/10

The movie does not feature explicit critiques or demonization of religion or Christian characters. However, the dystopian world operates within a 'spiritual vacuum' where pop culture and the OASIS itself become the central objects of worship and meaning. This focus on secular escapism as a replacement for faith establishes an underlying environment of moral relativism, though the narrative does present a clear objective good (saving the OASIS for the masses) and evil (the corporation IOI).